O hai there! This svg is build dynamically, somewhat inspired by the algorithm described in this paper https://arxiv.org/abs/2305.17743 ! I've implemented my own algorithm for it and if you're curious, please contact me. I would love to explain how I did it and discuss aperiodic tilings with you!

— Vision —

We see Rainfall as a primarily social game. By that we mean it's a game which people for a long time. Not the kind which you play for an hour each time there is an update or some event, but rather as a game that will welcome you everytime you are bored.

Even if you don't like the gameplay or mechanics, the game will be here and there will be other playing it. It might a good place

To tell the truth, we don't really know We are not good game designers